Motion
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ReferenceMaterial nodesColour

White Balance

Warmer (above 0) or cooler, and greener or pinker.

ColourwhiteBalance

Inputs

PinTypeStarts atNotes
Incolourvec3"#808080"–
Temperaturetemperaturefloat0.2–
Tinttintfloat0–

Outputs

PinType
outvec3

The code it becomes

What Studio writes for the graph below: a few lines of the material's shader, worked out for every pixel.

void mainImage(out vec4 fragColor, in vec2 fragCoord){    vec3 n2_out = (vec3(0.50196, 0.50196, 0.50196) * vec3(1.0 + 0.2 * 0.3 - 0.0 * 0.1, 1.0 + 0.0 * 0.2, 1.0 - 0.2 * 0.3 - 0.0 * 0.1));    fragColor = vec4(n2_out, 1.0);}

In a graph

Texture coordinates into the node, and the node into the material, as Studio draws them.