Motion
Get Motion

ReferenceMaterial nodesTexture

Luma Key

Takes the dark parts out.

TexturelumaKey

Inputs

PinTypeStarts atNotes
Incolourvec3"#000000"–
Thresholdlevelfloat0.1–
Softnesssoftnessfloat0.05–

Outputs

PinType
Alphaalphafloat

The code it becomes

What Studio writes for the graph below: a few lines of the material's shader, worked out for every pixel.

void mainImage(out vec4 fragColor, in vec2 fragCoord){    float n2_alpha = smoothstep(0.1, 0.1 + 0.05, lib_luma(vec3(0.0, 0.0, 0.0)));    fragColor = vec4(vec3(n2_alpha), 1.0);}

In a graph

Texture coordinates into the node, and the node into the material, as Studio draws them.