Motion
Get Motion

ReferenceMaterial nodesColour

HSV to RGB

A colour from its hue, saturation and value (brightness).

Inputs

PinTypeStarts atNotes
HSVhsvvec3(0, 0.8, 1)–

Outputs

PinType
RGBoutvec3

The code it becomes

What Studio writes for the graph below: a few lines of the material's shader, worked out for every pixel.

void mainImage(out vec4 fragColor, in vec2 fragCoord){    vec3 n2_out = lib_hsv(vec3(0.0, 0.8, 1.0));    fragColor = vec4(n2_out, 1.0);}

In a graph

Texture coordinates into the node, and the node into the material, as Studio draws them.