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ReferenceMaterial nodesMath › Trigonometry

Hyperbolic Tangent

The hyperbolic tangent of x: an S from -1 to 1.

Inputs

PinTypeStarts atNotes
Inxany number or vector0–

Outputs

PinType
outany number or vector

The code it becomes

What Studio writes for the graph below: a few lines of the material's shader, worked out for every pixel.

void mainImage(out vec4 fragColor, in vec2 fragCoord){    float n2_out = tanh(clamp(0.0, float(-20.0), float(20.0)));    fragColor = vec4(vec3(n2_out), 1.0);}

In a graph

Texture coordinates into the node, and the node into the material, as Studio draws them.