Motion
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ReferenceMaterial nodesMath › Vector

Refract

Bends a direction going into glass or water.

Inputs

PinTypeStarts atNotes
Incidentdirectionvec3(0, 0, -1)–
Normalnormalvec3(0, 0, 1)–
Etaratiofloat0.75–

Outputs

PinType
outvec3

The code it becomes

What Studio writes for the graph below: a few lines of the material's shader, worked out for every pixel.

void mainImage(out vec4 fragColor, in vec2 fragCoord){    vec3 n2_out = refract(normalize(vec3(0.0, 0.0, -1.0)), normalize(vec3(0.0, 0.0, 1.0)), 0.75);    fragColor = vec4(n2_out, 1.0);}

In a graph

Texture coordinates into the node, and the node into the material, as Studio draws them.