Motion
Get Motion

ReferenceMaterial nodesMath

Wave

A repeating wave from 0 to 1, once each time In goes up by 1.

MathwaveShape

Inputs

PinTypeStarts atNotes
Inxfloat0–
Wave TypeshapechoiceSineOne of: Sine, Triangle, Saw, Square.

Outputs

PinType
outfloat

The code it becomes

What Studio writes for the graph below: a few lines of the material's shader, worked out for every pixel.

void mainImage(out vec4 fragColor, in vec2 fragCoord){    float n2_out = lib_waveShape(0.0, 0.0);    fragColor = vec4(vec3(n2_out), 1.0);}

In a graph

Texture coordinates into the node, and the node into the material, as Studio draws them.