Motion
Get Motion

ReferenceMaterial nodesInput

Time Since Click

Seconds since the last click, and 1 falling to 0 over fade.

InputclickAge

Inputs

PinTypeStarts atNotes
Fade Timefadefloat2–

Outputs

PinType
Secondssecondsfloat
Fadefreshfloat

The code it becomes

What Studio writes for the graph below: a few lines of the material's shader, worked out for every pixel.

void mainImage(out vec4 fragColor, in vec2 fragCoord){    float n2_seconds = iClick.z;    float n2_fresh = (iClick.w * max(0.0, 1.0 - iClick.z / max(2.0, 0.01)));    fragColor = vec4(vec3(n2_seconds), 1.0);}

In a graph

Texture coordinates into the node, and the node into the material, as Studio draws them.