Motion
Get Motion

ReferenceMaterial nodesConstants

Integer

A whole number: what's typed is rounded.

Constantsinteger

Inputs

PinTypeStarts atNotes
Valuevaluefloat3–

Outputs

PinType
outfloat

The code it becomes

What Studio writes for the graph below: a few lines of the material's shader, worked out for every pixel.

void mainImage(out vec4 fragColor, in vec2 fragCoord){    float n2_out = floor(3.0 + 0.5);    fragColor = vec4(vec3(n2_out), 1.0);}

In a graph

Texture coordinates into the node, and the node into the material, as Studio draws them.