Layer Bounds
The layer's size and middle in pixels, and one pixel in uv units.
●Layer Bounds
Size
Centre
Texel Size
Inputs
None.
Outputs
| Pin | Type |
|---|---|
Sizesize | vec2 |
Centrecentre | vec2 |
Texel Sizetexel | vec2 |
The code it becomes
What Studio writes for the graph below: a few lines of the material's shader, worked out for every pixel.
void mainImage(out vec4 fragColor, in vec2 fragCoord){ vec2 n2_size = iResolution.xy; vec2 n2_centre = (0.5 * iResolution.xy); vec2 n2_texel = (1.0 / iResolution.xy); fragColor = vec4(vec3(n2_size, 0.0), 1.0);}In a graph
●Layer Bounds
Size
Centre
Texel Size
◎Material OutputEnds here
Colour
Alpha1
Texture coordinates into the node, and the node into the material, as Studio draws them.
Related
Notes from the community
Written by creators and checked by the docs' editors. Not part of Motion's official reference.