Motion
Get Motion

ReferenceMaterial nodesConstants

True or False

1 for true, 0 for false.

ConstantstrueFalse

Inputs

PinTypeStarts atNotes
ValuevaluechoiceTrueOne of: False, True.

Outputs

PinType
outfloat

The code it becomes

What Studio writes for the graph below: a few lines of the material's shader, worked out for every pixel.

void mainImage(out vec4 fragColor, in vec2 fragCoord){    float n2_out = 1.0;    fragColor = vec4(vec3(n2_out), 1.0);}

In a graph

Texture coordinates into the node, and the node into the material, as Studio draws them.