Motion
Get Motion

ReferenceMaterial nodesMath

Snap

To the nearest multiple of step.

Mathsnap

Inputs

PinTypeStarts atNotes
xany number or vector0–
Grid Sizestepfloat0.25–

Outputs

PinType
outany number or vector

The code it becomes

What Studio writes for the graph below: a few lines of the material's shader, worked out for every pixel.

void mainImage(out vec4 fragColor, in vec2 fragCoord){    float n2_out = (floor(0.0 / max(0.25, 1e-5) + 0.5) * max(0.25, 1e-5));    fragColor = vec4(vec3(n2_out), 1.0);}

In a graph

Texture coordinates into the node, and the node into the material, as Studio draws them.