Motion
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ReferenceMaterial nodesMath › Trigonometry

Lerp Angle

Turns from one angle to another (radians) the short way round.

Inputs

PinTypeStarts atNotes
Aafloat0–
Bbfloat3–
Tamountfloat0.5–

Outputs

PinType
outfloat

The code it becomes

What Studio writes for the graph below: a few lines of the material's shader, worked out for every pixel.

void mainImage(out vec4 fragColor, in vec2 fragCoord){    float n2_out = (0.0 + (mod(3.0 - 0.0 + 3.14159265, 6.28318531) - 3.14159265) * 0.5);    fragColor = vec4(vec3(n2_out), 1.0);}

In a graph

Texture coordinates into the node, and the node into the material, as Studio draws them.