Motion
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ReferenceMaterial nodesUtility

Swizzle

Puts a vector's parts in another order.

Utilityswizzle

Inputs

PinTypeStarts atNotes
Invvec40–
Orderorderchoiceyx (flip)One of: yx (flip), xxx, zyx, wzyx, xyx, yzx.

Outputs

PinType
outvec4

The code it becomes

What Studio writes for the graph below: a few lines of the material's shader, worked out for every pixel.

void mainImage(out vec4 fragColor, in vec2 fragCoord){    vec4 n2_out = (vec4(0.0, 0.0, 0.0, 0.0)).yxzw;    fragColor = vec4((n2_out).xyz, 1.0);}

In a graph

Texture coordinates into the node, and the node into the material, as Studio draws them.