Motion
Get Motion

ReferenceMaterial nodesUV

Screen Position

Where the pixel is in pixels, from the top left.

UVpixelPos

Inputs

None.

Outputs

PinType
Pixel Positionpixelsvec2
Pixel Position (Top Left)fromTopvec2

The code it becomes

What Studio writes for the graph below: a few lines of the material's shader, worked out for every pixel.

void mainImage(out vec4 fragColor, in vec2 fragCoord){    vec2 n2_pixels = vec2(fragCoord.x, iResolution.y - fragCoord.y);    vec2 n2_fromTop = vec2(fragCoord.x, iResolution.y - fragCoord.y);    fragColor = vec4(vec3(n2_pixels, 0.0), 1.0);}

In a graph

Texture coordinates into the node, and the node into the material, as Studio draws them.