Motion
Get Motion

ReferenceMaterial nodesConstants

Vector 3

Three numbers together, x, y and z (for a colour, the Colour node has a picker).

Constantsvector3

Inputs

PinTypeStarts atNotes
Vectorvaluevec3(0, 0, 1)–

Outputs

PinType
outvec3
Xrfloat
Ygfloat
Zbfloat

The code it becomes

What Studio writes for the graph below: a few lines of the material's shader, worked out for every pixel.

void mainImage(out vec4 fragColor, in vec2 fragCoord){    vec3 n2_out = vec3(0.0, 0.0, 1.0);    float n2_r = (vec3(0.0, 0.0, 1.0)).x;    float n2_g = (vec3(0.0, 0.0, 1.0)).y;    float n2_b = (vec3(0.0, 0.0, 1.0)).z;    fragColor = vec4(n2_out, 1.0);}

In a graph

Texture coordinates into the node, and the node into the material, as Studio draws them.