Motion
Get Motion

ReferenceMaterial nodesAudio

Respond to Sound

Moves any value with the music: adds the amount times the bass, middle, treble, level or beat.

Audiorespond

Inputs

PinTypeStarts atNotes
Valuevalueany number or vector0–
Amountamountfloat1–
SourcetochoiceBassOne of: Bass, Middle, Treble, Level, Beat.

Outputs

PinType
outany number or vector

The code it becomes

What Studio writes for the graph below: a few lines of the material's shader, worked out for every pixel.

void mainImage(out vec4 fragColor, in vec2 fragCoord){    float n2_out = (0.0 + float(1.0 * iAudio.x));    fragColor = vec4(vec3(n2_out), 1.0);}

In a graph

Texture coordinates into the node, and the node into the material, as Studio draws them.