Motion
Get Motion

ReferenceMaterial nodesAudio

Pitch Colour

Red with the bass, green with the middle, blue with the treble.

AudiopitchColour

Inputs

None.

Outputs

PinType
RGBcolourvec3

The code it becomes

What Studio writes for the graph below: a few lines of the material's shader, worked out for every pixel.

void mainImage(out vec4 fragColor, in vec2 fragCoord){    vec3 n2_colour = clamp(iAudio.xyz * 1.5, 0.0, 1.0);    fragColor = vec4(n2_colour, 1.0);}

In a graph

Texture coordinates into the node, and the node into the material, as Studio draws them.